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This 3D Game Programming in Java series by The Cherno is a foundational course that teaches how to build a basic 3D game engine from scratch using Java. It is designed for learners who want to deeply understand how game engines work at a low level rather than relying on existing engines.
The course begins by creating a simple application window, which forms the base of any game engine. You will then learn how a game loop works, which is essential for updating and rendering game logic continuously.
As the series progresses, you will explore fundamental programming concepts such as arrays and how they are used to manage game data efficiently. The course also introduces pixel-level rendering, helping you understand how graphics are drawn on the screen.
A key focus of the series is understanding how rendering works internally, breaking down complex graphics processes into simple steps. You will experiment with manipulating pixels directly, which builds a strong foundation in computer graphics.
By the end of this course, you will have a clear understanding of how a basic 3D game engine is structured and how core systems like rendering