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This advanced game development series by SimonDev focuses on building complex systems using JavaScript, with a strong emphasis on procedural generation, simulations, and 3D world creation. It is designed for learners who already understand programming basics and want to explore how modern game engines and systems are built from scratch.
The series begins with advanced scripting concepts and moves into building interactive systems such as physics-based simulations. You will explore flocking behavior (boids), which demonstrates how simple rules can create realistic group movement in games and simulations.
A major part of the course focuses on 3D world generation techniques. You will learn how to create terrain using heightmaps and Perlin noise, which are widely used in procedural landscape generation. These techniques allow developers to generate infinite and dynamic environments.
The course also introduces advanced concepts like quadtrees, level of detail (LOD), and planetary generation systems. These methods are essential for optimizing large-scale 3D worlds and ensuring smooth performance.
In addition, you will learn advanced texturing techniques such as triplanar mapping, which improves how textures are applied to complex surfaces.
By the end of this series, you will understa